Comments and notes on Halo, Halo CE, and other computer games.

Wednesday, February 21, 2007

F.E.A.R.

Campaign


I thoroughly enjoyed the campaign. It was creepy and mysterious but had enough action to keep me interested. The environments were somewhat varied and the enemies were interesting. I love the slo-mo.

The ending was not entirely unpredictable, but there was a bit of a shock at the very end.

Multiplayer


I have mostly played 1 on 1 deathmatch and have had fun. I like sneaking around, stalking the enemy. The proximity mines are fun to leave in creative places. The weapons are somewhat varied but not goofy. Nailing someone to the wall is always fun as is frying them to a crispy skeleton with the particle beam.

I would love to see more maps with bots/AI. I hate them in Halo but I'd love to see them in FEAR.

User Interface


The user interface is pretty easy to use. Hosting a server is dead easy. You can choose a single map or a map cycle merely by clicking on map names. It's easy to set a password and the server name.

Custom Content


There is plenty of custom content available for FEAR. Some of the custom maps are goofy, but there are plenty of creative and interesting maps. The biggest problem with custom content is that you must have the same maps as the server or you can't join. While this is a good thing on a server with a map rotation as it gaurantees that you'll have all the maps in the rotation, it's very annoying when I'm hosting a pick-up game and everyone has to have all the maps I have even if I've only chosen one map for the rotation. I have not found a way to turn it off. Disabling downloads just blocks other people from joining.

Links


Fearmaps
Fear Files

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